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Your best friend, Alex, died a few days ago. 

It rains, you’re alone, but Alex asked you for a last service.
You’ll have to send the invitations for the funeral.
Beside you, there are only 3 names on Alex’s list.

3 names that haven’t spoken to Alex for a long time.
3 storys Alex couldn’t forget.
3 people Alex would’ve hoped to see at the funeral. 

You don’t know them, but Alex did. And Alex talked a lot.
You will have to write 3 invitations.
3 letters to convince them to come to Alex’s funeral. 

Grab a journal, a dice and some old messages on your phone, and dive into a story about looking back and saying goodbye.

This is my first Solo-RPG and I feel like I left a part of me inside. 
I'm curious about the storys you'll live, so please share them bellow!

Game by Rubens "Kaaleb" Fournier.
Art by dan qui dam used under CC BY-NC 4.0 DEED licence.
This game is also under CC BY-NC 4.0 DEED licence. 

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Click download now to get access to the following files:

Letters Alex never wrote.pdf 317 kB
Letters Alex never wrote_printer-friendly.pdf 113 kB

Comments

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(+1)

Beautiful concept, especially thinking about all those who we encounter and lose contact with in life. I love the realness mixed with the fantasy elements. This game evokes a lot of feelings of grief and loss with reflections on life. It leaves me with the questions what ties us and why/how do we choose to stay connected? 

(+1)

It's a touching game that seems to be inspired by a personal experience. 

I was just a bit thrown off by the seemingly modern setting (the usage of messaging apps as gameplay elements) intertwined with some fantastical-sounding prompts in the tables. Was it done voluntarily?

 Whatever the case, it's a beautiful game.

(+1)

Thanks for taking time to write this comment !

The messaging application as a game element was the first idea I had for this project, and I developed upon it. I wanted a game where people could mix elements of their own life with the story, and see their old messages in a new light.

However I understood it could thrown off the experience, I'll try to integrate this a better way if I've similar ideas for next TTRPG !

Thanks again for your message! ♪(^∇^*)